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About
Timothy Farrar
Member of the Developer Technology Group at NVIDIA. Maintain the ATOM blog to express my own personal opinions and views!
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Twitter Updates
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Archive
▼
2009
(141)
▼
November
(4)
Real Time Global Illumination Using Temporal Coher...
Time Flys and the Blog is Lonely
Demo Tube
Link Soup
►
October
(4)
Random End of October
GPU Technology Conference
1489% on 8-core machine
Naumachia
►
September
(17)
Fermi
Last Night in Wisconsin
Function 09: Behind Elevated
Pixel Junk Shooter: TGS 09 Gameplay!
R800
Bad Industry Humor: To 12 MPix and Beyond!
CEDEC 2009: Anti-Downsized Buffer Artifacts
Food-For-Thought Supermarket Aisle
NVIDIA and Moving
Quite "yes we can"
Selling My Truck
DirectX SDK August 2009
Hotchips 2009 OpenCL Presentations
LLVM - Block Implementation Specification
L1 Misses
Erlang
Early September Link Dump
►
August
(19)
Mid-August Core Dump
Siggraph 2009: Thursday - Frostbite
Stochastic Visibility in Distorted Fisheye
GPU Address Space Mapping II
V-Ray RT and CUDA
Macton’s Posterous
Assembly 2009
Siggraph 2009: Thursday - State
Siggraph 2009: Thursday - Braided Parallelism II
Siggraph 2009: Thursday - Issue of Coherent Cache
Siggraph 2009: Thursday - Braided Parallelism
Siggraph 2009: Thursday - Id Tech 5
Siggraph 2009: Wednesday
Off to Siggraph
OpenGL 3.2
Aras's Compact Normal Storage
EAA Airshow
As Seen on Twitter and More
GPU Address Space Mapping
►
July
(32)
Arch Linux
MinWM
Morphological AA Part III - GPU Ideas
Morphological AA Part II
Twitter: Database Lag or Account Broken?
Morphological Antialiasing
►
June
(19)
►
May
(25)
►
April
(21)
Blogs
.mischief.mayhem.soap.
Beautiful Pixels
Bjoern Knafla
blackpawn's blog
bv2.co.uk
C0DE517E
cbloom rants
Cedrick Collomb blog
Coder Corner
Deja VU
Diary of a Graphics Programmer
Diary Of An x264 Developer
EnterTheSingularity
fac9
fixored?
Future GPU Thoughts and Musings
Game Angst
Game Rendering
Graphic Rants
Graphics Size Coding
Gustavo Duarte
Humus
Ignacio CastaƱo
level of detail
Lost in the Triangles
meshula.net
onepartcode.com
Pete Shirley's Graphics Blog
pixel jet stream
Pixels, Too Many..
Real-Time Rendering
realtimecollisiondetection.net - the blog
RenderWonk
repilogue
Sanders' blog
Some Assembly Required
Stumbling Toward 'Awesomeness'
Sutter's Mill
TomF's Tech Blog
What Makes You Think I'm Not
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